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Old Apr 05, 2005, 08:02 PM // 20:02   #381
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I just thought of an interesting reward for guilds and tournaments. I suggest that if a guild wins a tournament, they can have their own custom guild embelm that only they can use. They could send it into GW and they will check it/conform it/ apply it to that guild. Or there could be a way to mark the champions of a tournament another way.
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Old Apr 05, 2005, 08:05 PM // 20:05   #382
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Quote:
Originally Posted by Nik The Barbarian
I just thought of an interesting reward for guilds and tournaments. I suggest that if a guild wins a tournament, they can have their own custom guild embelm that only they can use. They could send it into GW and they will check it/conform it/ apply it to that guild. Or there could be a way to mark the champions of a tournament another way.
Well, that might be better to let just everyone have, for some people won't know the difference between a custom and one already in the massive amount they have. IF you need a way to mark champions of ANet hosted tournaments, I'd suggest something more along the lines of gold pins on the chest of the champions (similar to our military) but simpler, as in big enough to see, but small enough not to be gaudy. Just a simple gold stripe across the upper left torso portion, that way the more a person has means the more tournaments they've won. Also, you can say 5 gold stripes is equivalent to one platinum stripe, or use silver etc..

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Old Apr 05, 2005, 10:39 PM // 22:39   #383
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One thing that definately needs to be adressed is the lost connections and rejoining games. It would be nice if before a GvG or PvP you'd first create your 8 man team and then have 2 guildies be available in case one person gets disconnected. These 2 people would have the desired playing build locked that way abuses would be avoided (ie you see a guild using a strategy and then fake a disconnection to bring in a more adapted player to the field). Even easier would be to just select a random online player from the guild to join the group in case a player were to disconnect. This would avoid any form of abuse since you don't know who you're getting and would allow for the guild who has a disconnected player to join the battle. Let's face it, if someone goes link disconnected then it turns to a 7v8 which basically means you're going to lose if you're fighting a guild that is at your skill level.
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Old Apr 05, 2005, 11:16 PM // 23:16   #384
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Originally Posted by Odd Sock
One thing that definately needs to be adressed is the lost connections and rejoining games. It would be nice if before a GvG or PvP you'd first create your 8 man team and then have 2 guildies be available in case one person gets disconnected. These 2 people would have the desired playing build locked that way abuses would be avoided (ie you see a guild using a strategy and then fake a disconnection to bring in a more adapted player to the field). Even easier would be to just select a random online player from the guild to join the group in case a player were to disconnect. This would avoid any form of abuse since you don't know who you're getting and would allow for the guild who has a disconnected player to join the battle. Let's face it, if someone goes link disconnected then it turns to a 7v8 which basically means you're going to lose if you're fighting a guild that is at your skill level.

I agree, this issue needs to be addressed. Since you can easily lose several rank points by one loss, there needs to be some protection in place against acts of god. I'm not sure that having another player on standby or grabbing another guild member is a good idea though, since this might be exploitable. Another possibility could be a voting system so you could be able to vote for a rematch or draw or something like that with an additional check for dropped players. Don't know if anyone here has played Savage (the battle for newerth), but they have a pretty good voting system in place. Basically, you just type a command in the chat window like "/callvote rematch".
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Old Apr 06, 2005, 03:24 AM // 03:24   #385
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Default Change the new Ghostly Hero

If you take a look in the other forums online you will find that most people would liked it changed.

1. He looks like an old Dictator - names mentioned ,Stalin, WW1 german Soldier, Tom Selleck etc ...and more less flattering names.

2. AT Least take away the Facial hair. PLEASE!


Anyway I am to perplex to leave a better argument. He looks really really bad. Please change him to a more Ghostly appereance - with less facial expressions.

The rest of him is great. It is just his helmet and face.

Here is a link to a thread in one forum:http://www.guild-hall.net/forum/showthread.php?t=9914


First aversion I have ever had of any GW content...
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Old Apr 06, 2005, 04:25 AM // 04:25   #386
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For the custimization on the weapons i think it would be much better if u could actually do stuff with the weapon besides 20% more damage. like maybe if u could add things or ways to custimze ur weapons image , maybe for that fire sword - turn it blue , green. for bows but little spiky looking things at the fronts of em to make em look cool. it would be better than just 2-% more damage and then no one except u can use it...

Also for the movies i think small types of talk that introduce the person are really good. sorta like in the begining of the game when u make a new char except the part where the peoples voices dont match the lips.like a general intro.

also i still think that if u killed an enemy 100% by urself ur should be able to claim all its treasure, but if somone else killed it , the drop would be randomized, this way if one of ur friends decides to go and afk while u fight monsters half ur drops wont just be for him. also when u kill a really tough monster by urself when no ones there i hate it when it drops from somone else although u killed it 100%.
'
It would be nicer if u could do more in the guildhalls...besides duel, after awhile dueling the same type of terrain gets boring. but im not really sure i played 4 games and they were either attacking or defending on the hunter island. all the same land nothing different.
Maybe some different battles to snow or undead land. i dunno maybe u could , but i didnt c it.
It could be cool if u could custimize ur land...
like buy a shuvol and dig for fun. or maybe a way so people could buy things from a vendor that changes the landscape of a certain tiny piece of land . the castle gets sorta dule after awhile...
Also im not sure if itll work or anyhthhing but if ur computer automaticly starts downloading in a cinematic instead of waiting the entire time u could get a headstart especially for the slow 3kb/sec downloaders like me.
im pretty sure 3/4 of this info most people are gona miss...

also more interactions with things could be cool. like picking up boxes and such. or kicking a tree would be fun. these type of fun things really brighten up the game.Yet of course no ones gona listin to what i say...
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Old Apr 06, 2005, 09:27 AM // 09:27   #387
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would it be possible to unlock the controls setup under options so one wouldnt need to be online to change their hotkeys?
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Old Apr 06, 2005, 10:27 AM // 10:27   #388
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this may have been posted already but i dont feel like trolling trhough 400 posts

on the radar it would be nice to able to click the red dots(enemies) and see what they are before visual site, same with friendlies or npc's that way i didnt run into something i wasnt prepared for. *edit* would also be useful in towns trying to locate the vendors or party members. also could you please have group chars/guild chars different colors from everyone else? again making it easier to locate people. and the whisper mode needs to be tweaked a little by adding in a /reply or a drop down list of everyone who whispered you

also a bank would be nice and possibly a few channels or filters added such as market channel so if you didnt want to buy something you didnt have to listen to WTB/WTS spammed 30 times in a row, and also can you make it so they have a set number of messages they can send in a alotted time period? such as 5 every minute or two. this would cut down on the spam alot.

those are my only real gripes about this game, keep up the good work Anet!!

Last edited by static deathbringer; Apr 06, 2005 at 10:36 AM // 10:36..
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Old Apr 06, 2005, 01:04 PM // 13:04   #389
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Default What about Artifacts for Guild Hall?

I think it would be great to have some artifacts available for your guild hall that give certain bonuses when GvG'ing. They could possibly all be unique and initially found while adventuring on elite quests with a guild group or something. The other way you could get an artifact is to take it from a another guild during a GvG battle. They would have to pick it up and take it all the way back to their start location and keep it there till they win. It would also be nice to be able to see what artifacts a guild has on the ladder. I think this would add a great dynamic to GvG battles. Any thoughts on this anyone?
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Old Apr 06, 2005, 06:46 PM // 18:46   #390
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I'm not sure if thsi has been suggested, but is there a way to try and have Guild members appear on the same District together?

Another suggestion would be a 'join' and 'summon' sort of command, to instantly join someones party and join where they are in a district or wilderness area.

We had alot of trouble coordinating with a few people who didn't know where anything was, and couldn't remember where the things were in the game though he'd played for two straight days... o.o;

Do Guild halls have anything special about them like a specific 'stash' for each person to store items? Kind of like Diablo II, or a bank like area to hold cash.

I'm not sure about the Guild Halls, I want to look more into those, cause I want to get one for our guild over time. I'm just not sure what they offer.

I love the game so far, but that whole weakness by death thing can be really annoying when you have to run all the way back to town to get returned to normal. There isn't anything to remove those types of status' are there?

Well just a few questions and suggestions from me and a few friends.

Great job and later guys! Sorry if some of these have been repeats.
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Old Apr 06, 2005, 07:31 PM // 19:31   #391
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are you all playing now (you are talking like you are), or are you commenting on your experience during the March BWE?

--Vyxxen Heartstomper
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Old Apr 06, 2005, 08:16 PM // 20:16   #392
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I think a good idea for a future expansion would be attributes for class pairs.

Like for a Mesmer/Necro a Death Illusion Attribute with skills like Illusionary Minions: they do no damage unless you attack them first, and you have to be paying attention to be able to tell if they're real or not.

Or for a Warrior/Ranger something like a Dual Daggers (or some other type of low damage high attack speed) weapon Attribute. I know it's been brought up before, but I think it would work in a setting like this. This weapon config would let you attack quickly and parry for defense, but not do a lot of damage.

This would allow for more customization and more overall play style options, although coming up with 15 new (good) attributes would be tough, especially along with the skills that would go with them. (more with the new classes that may or may not be implemented in future chapters)
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Old Apr 07, 2005, 01:28 AM // 01:28   #393
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I also like the idea of having a few skills effected by multiple classes. For instance, immolation arrow could be affected by the Fire skill on Elementalists. Thing is, you'd have to be careful and only make 1-2 skills linked to each of the combos to keep balance.
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Old Apr 07, 2005, 04:30 AM // 04:30   #394
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Quote:
Originally Posted by Vyxxen Heartstomper
are you all playing now (you are talking like you are), or are you commenting on your experience during the March BWE?

--Vyxxen Heartstomper
Still remembering the the March BWE...*sigh* Those were the good old days...

Last edited by Tur713; Apr 08, 2005 at 12:02 AM // 00:02.. Reason: grammer
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Old Apr 07, 2005, 05:58 AM // 05:58   #395
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Originally Posted by czymann
I mean would you want someone in your guild if that person has more dishonor points than honor points?Just an idea.
In this case? Yes.

Like Lea I am much more interested in the PvE part of the game and have pretty much no interest in the GvG and PvP stuff. I am also in a guild, but most of my guild mates know I don't like the whole PvP concept, and we do a lot of exploring and mission runs instead.

Capture the Flag is about the only style of PvP that I play, and when I play that I'm almost always the flag carrier, because I prefer to avoid fighting and just sneak around the enemy.
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Old Apr 07, 2005, 06:11 AM // 06:11   #396
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Quote:
Originally Posted by MoldyRiceFrenzy
....i still think that if u killed an enemy 100% by urself ur should be able to claim all its treasure, but if somone else killed it , the drop would be randomized, this way if one of ur friends decides to go and afk while u fight monsters half ur drops wont just be for him. also when u kill a really tough monster by urself when no ones there i hate it when it drops from somone else although u killed it 100%.
Please consider 80% of the time a PVE mission fails is someone soloing, racing through without considering the team, dieing and whining about being rezzed only to do exactly the same thing a number of times until the whole team dies. Now think how much that type of play "style" will increase, and how often people will get mad if you try to "help" them kill something because they wanted the item all to themselves. In my PVE experience, too often to pass through a mission you need teamwork, so this exclusive self-interest, the "100% kill I get the item" thinking, could easily be problematic as far as progressing-through verus frustrating-over the missions. And IMHO this would spur even more encouragement and/or convenience for bots/farming. I hope GuildWars doesn't go in this direction.

I listened MoldyRiceFrenzy and shared some other aspects that might help out, maybe refine or bring about a different solution or approach. The current lack of battling over items at any level is a welcome breath of fresh air in comparison to other games. It allows you to focus on the mission and the team, something you will need to do alot in GVG.

Last edited by Sin; Apr 07, 2005 at 06:12 AM // 06:12.. Reason: grammatics
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Old Apr 07, 2005, 11:58 PM // 23:58   #397
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Quote:
Originally Posted by czymann
Could request duel like only once in 10 minutes to reduce spamming.Would be interesting to check out how many people reject personal duels.Would give you an idea about that persons personality and wether or not to party with such a person.I mean would you want someone in your guild if that person has more dishonor points than honor points?
I'd have more dishonor than honor points simply because I don't like dueling. I am for the most part a PVM player. I don't think judging whether you want someone on your team or in your guild should be based on something like that. (That's my story, and I'm stickin' to it!)
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Old Apr 08, 2005, 12:35 AM // 00:35   #398
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Quote:
Originally Posted by tpolisher
I'd have more dishonor than honor points simply because I don't like dueling. I am for the most part a PVM player. I don't think judging whether you want someone on your team or in your guild should be based on something like that. (That's my story, and I'm stickin' to it!)

i agree, i will manly be a pve person who will everony once in a while play some pvp. if i have my mind set on pve i souldnt be punished for it.
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Old Apr 08, 2005, 04:29 AM // 04:29   #399
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Quote:
Originally Posted by Sin
Please consider 80% of the time a PVE mission fails is someone soloing, racing through without considering the team, dieing and whining about being rezzed only to do exactly the same thing a number of times until the whole team dies. Now think how much that type of play "style" will increase, and how often people will get mad if you try to "help" them kill something because they wanted the item all to themselves. In my PVE experience, too often to pass through a mission you need teamwork, so this exclusive self-interest, the "100% kill I get the item" thinking, could easily be problematic as far as progressing-through verus frustrating-over the missions. And IMHO this would spur even more encouragement and/or convenience for bots/farming. I hope GuildWars doesn't go in this direction.

I listened MoldyRiceFrenzy and shared some other aspects that might help out, maybe refine or bring about a different solution or approach. The current lack of battling over items at any level is a welcome breath of fresh air in comparison to other games. It allows you to focus on the mission and the team, something you will need to do alot in GVG.
I still think there should be some better chance of getting the item... because i mean alot of the times me and my friend went wandoring off in different directions on those quest type things that arnt main. so half our items belonged to the friends. Also its sorta unfair when one of the people is AFK then somehow they get like half the items its not fair... Also back to the point about teamwork. even if no one put this idea i am talking about in people all over still go ahead and kill bu themselves... nothing changes there should just be a better frikin item drop system.
I hate it when ur trying to kill off enemies and u urself kills a boss unit and ur friend is ''in who knows where'' and the boss drops like a green item or somthing and it goes to ur frikin friends... so cheap...
Hmm a better ia type of mind for vendors would be good. but they only have a one track mind only say the same exact thing. it would be cool if they actually said different things to u if u did somthing mean to them or like declined a quest they might think less of u but still give u a quest. i dunno
i still bet no ones listining to this post. like all the rest...
it feels so meaningless.everything that u say.
Also for the guild halls i sorta think they stink the only use for them is guild battles which is only to 1v1 guild battles and u always fight the same territoy so boring... after awhile, im just like that. need new content.well its also a good place to meet up, but after thats its sorta useless. i mean sure its big and all but really most the time ur gona be the only person in ur guild hall. for the on ei was in it was pretty much a castle looking thing. nothing to do... got very boring and dull. even if u wonder outside u can look at the scenery but after that well... nothing
there needs to be more interactions which object******* seriously people may think its pointless, but it really makes the game much more fun...
some missions could be more helpful with more directions like go northwest or southwest. ya know.
needs more humerous things like killer gwen...
things that make u feel like its more real make a game much more fun...well at least to me and my friends.when i say real i mean interactions with objects and so on.i already said but guildhalls need improvement...i think... many people are gona think im crazy.
when the game comes out i hope it doesnt delete ur f list... i mean delting ur guild isnt that bad , but ur friends. u cant get ur friends back it would take 4ever to find them again. by then theyd prob made a new diff named char.
well the thing i just mainly concerned about is *interactions...

And i know alot of u are gona think im crazy and stupid.
And half of u arent even gona read this and just skip it never to be heard or responded to again...so pointless in a sense
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Old Apr 08, 2005, 08:47 AM // 08:47   #400
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Quote:
Originally Posted by MoldyRiceFrenzy
I still think there should be some better chance of getting the item... because i mean alot of the times me and my friend went wandoring off in different directions on those quest type things that arnt main. so half our items belonged to the friends. Also its sorta unfair when one of the people is AFK then somehow they get like half the items its not fair... Also back to the point about teamwork. even if no one put this idea i am talking about in people all over still go ahead and kill bu themselves... nothing changes there should just be a better frikin item drop system.
I hate it when ur trying to kill off enemies and u urself kills a boss unit and ur friend is ''in who knows where'' and the boss drops like a green item or somthing and it goes to ur frikin friends... so cheap...
So what you want is the game to be changed because you and your friend choose to use the missions and explorables for farming, you want it bot friendly huh?

Quote:
Originally Posted by MoldyRiceFrenzy
Also for the guild halls i sorta think they stink the only use for them is guild battles which is only to 1v1 guild battles and u always fight the same territoy so boring... after awhile, im just like that. need new content.well its also a good place to meet up, but after thats its sorta useless. i mean sure its big and all but really most the time ur gona be the only person in ur guild hall. for the on ei was in it was pretty much a castle looking thing. nothing to do... got very boring and dull. even if u wonder outside u can look at the scenery but after that well... nothing
You almost sound like someone that hates the whole game maybe even someone who really could care less about the game or any responses, maybe even someone who should be playing another game that is more what your're used to?

Quote:
Originally Posted by MoldyRiceFrenzy
there needs to be more interactions which object******* seriously people may think its pointless, but it really makes the game much more fun...
some missions could be more helpful with more directions like go northwest or southwest. ya know.
needs more humerous things like killer gwen...
things that make u feel like its more real make a game much more fun...well at least to me and my friends.when i say real i mean interactions with objects and so on.i already said but guildhalls need improvement...i think... many people are gona think im crazy....well the thing i just mainly concerned about is *interactions...
More real? Why? It's a game in a fantasy setting. You want more real maybe try turning the computer off and going outside? Seriously interactions can be funny sometimes but they wear off like anything else and you seem really bored about the game as though the old grind grind grind, find the special item and be invincible--the game no longer challenging with the exception of being able to collect all the rare items before you stop playing-- is something you miss. Really surprising considering the game isn't even released yet, but you might be one of those people that takes alot to not be bored--although the more interaction with like moving boxes kinda refutes that.

In certain respects what has been decribed as a "troll" appears may be applicable to these posts that virtually say "re-write the game, but people think I am stupid...no one listening anyway....no one reads....yada yada yada..." When you are well aware you've got someone responding to you to learn what you mean, carrying on a dialogue that might get others involved. However, as an exampley, in respect to the item drop assignment you just repeated what you said before, as though this is more a "pet peeve."

Anyway, I was listening but I won't make the effort anymore. Just seems like this line of posts of yours is an attempt to close the suggestion thread. Understand that is just how I am seeing it, maybe this isn't how this situation is but I am unable to discern how it is not, and I am merely speaking out these thoughts not intending or meant in any way to offend anyone.

Last edited by Sin; Apr 08, 2005 at 08:54 AM // 08:54.. Reason: accuracy
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